Meet key school improvement objectives, reflect core values in your curriculum and inspire your students to be confident, resilient and respectful citizens skilled to face the future.
Be even more AMAZING.
Our Amazing People
Inspire the next generation of game changers, leaders, explorers and creative thinkers with our stories of diverse role models who shaped our world.
Build a Toolkit for Life
Our framework is built around 24 key character strengths, interlinked across all our resources, giving pupils the power to build the key skills they need to succeed in life.
Wellbeing at Our Core
Pupil wellbeing is at the heart of everything we do. Our platform and resources help to support the whole child and build well rounded, mentally healthy and resilient young people.
Designed for Students from Early Years to age 16
Primary Platform
A bright, engaging and fun platform awaits younger pupils, with all resources differentiated by age, spanning the Early Years, 5-7 & 7-11 age groups.
Listen to what some of our users have to say.
Secondary Platform
Designed to engage older learners, the secondary school portal features more advanced stories and extended resources – suitable for learners between 11-16 years old.
Listen to what some of our users have to say.
A Story of Two Halves
Teacher Platform
With log-in details for all teachers and senior leaders included in a school subscription, teachers get access to everything they need to develop a bespoke plan of action for your school.
We know every school is different. Our planning resources are designed to help your school achieve its individual goals. Whether that be to meet School Improvement objectives, underpin your Personal Development curriculum or accurately reflect your school values and mission across the curriculum, we have you covered.
Student Platform
Students have individual access to an interactive story library of Amazing People where they can read, watch, listen and learn about how these trailblazers changed the world.
As they progress through the story library, students collect accessories from each Amazing Person for their own avatar. Older students receive social action prompts connected to the game changer they have been studying.